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Goethe-Institut Bucharest, Pavilion 32
Calea Dorobanți 32

+40 21 3119762, +40 21 3119782, +40 21 3120231

The Goethe-Institut is the cultural institute of the Federal Republic of Germany with a global reach. We promote knowledge of the German language abroad and foster international cultural cooperation. We convey a comprehensive image of Germany by providing information about cultural, social and political life in our nation. Our cultural and educational programmes encourage intercultural dialogue and enable cultural involvement.

Games and Politics

JOC VIDEO
Tip eveniment
VERNISAJ la NAG
Perioada Expozitie
05.10.2018 - 21.10.2018
Program
  • 19:00 - Deschidere
  • 20:00 - Lecture by Franziska Zeiner: Why Personal Games are political
  • 22:30 - Concert & DJ Set: Karpov not Kasparov & Orbita Lacustră
  • 03:00 - Inchidere

The Goethe-Institut is opening its new venue with the interactive video games exhibition „Games & Politics“on October 5th, 2018. The exhibition starts a series of events which will focus on the relevance and the role of games and gaming in our society. 18 video games (16 can be played, 2 in a „let’s play“-version) invite visitors to play and to reflect on the function of gaming. The games are complemented by three documentaries on the topic. All games shown in the exhibition deal with topics such as media critique, migration, power relations, gender roles or militarism on an artistic level. Last but not least, the exhibition examines game development and game use, the making of politics with games. Almost all presented games are created and received by audiences beyond the market of the mainstream industry. Video games have been established as an art form of their own for quite some time. Artists are using the medium to explore its mechanics and the borders of gaming. Game designers are turning to new topics and target groups. Large museums are discovering games as a cultural artefact worth collecting and preserving. The exhibition which was developed by the Goethe-Institut and the ZKM (Zentrum für Kunst und Medien) on basis of the ZKM exhibition “Global Games” examines how computer games unfold their political potential and asks questions about the possibilities and limitations of the genre in creating a critical counter position within the entertainment industry.